Resurgent Machinations Prototype v0.0.1
Hello all! This is CyberPhoenix and welcome to (hopefully the first of many) Devlogs for this little project I have decided to dub "Resurgent Machinations". There isn't much to this first prototype, only basic character and camera movement. my main goal for this first prototype is to see if I could incorporate 2D sprites into a 3D environment Octopath Traveller style and have them face the proper direction, even with the player being able to move the camera.
I did this in a way that probably wasn't the best way to go about it. At least it works.
It then checks where it's facing and then what direction the camera is facing and then checks where the camera is pointing and assigns the values of the finalX and finalZ variables from there with the movement script feeding into the axisX and axisZ variables.
If you are still with me than you have made it to the end of my first badly written and worded devlog for Resurgent Machinations! I apologize if it was a bit long winded, I feel like I should be explaining it in more depth than "basic character and camera movement and sprites face the correct direction" for my first devlog, though feel free to leave a comment if you liked me explaining the ins and outs of how I stopped it from exploding every time you pressed the left button. Anyway this is it for this one I hope you enjoyed it, because at the end of the day, that's why we make and play video game. Thanks again for taking the time to read this devlog.
CyberPhoenix
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Resurgent Machinations
Status | In development |
Author | CyberPhoenix150 |
Genre | Adventure |
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